Line Value
Every extra line doubles the multiplier for all cleared line cells in that resolution.
This guide is based on the actual game logic. ZooBlocks scores from two systems at once: line clears and color-match pops. When both trigger together, the overlapping cells are counted by both systems, which is why certain placements explode in value.
After a piece lands, the game resolves color matches and line clears in one combined scoring step. Points are then calculated in two parts and added together.
Every extra line doubles the multiplier for all cleared line cells in that resolution.
Each valid color-pop cell adds a flat 100 points before any line-clear math is added.
If the same cells belong to both systems, the move gets paid by both systems instead of choosing one.
The line multiplier is not linear. One line uses x2, two lines use x4, three lines use x8, and the pattern keeps doubling from there.
Because the multiplier applies to all cells in the cleared lines, a wide multi-line turn is far more valuable than several small clears done separately.
ZooBlocks does not pop every 3-cell group automatically. A same-color group only clears when it contains both:
So a new piece made entirely of same-color cells does not self-pop by itself. It has to connect into an existing cluster.
If a cell belongs to both a line clear and a color match, the game counts it in both systems. That overlap gets paid twice: once as a match cell and once as a line-clear cell with multiplier.
Example: a move that pops 4 color-match cells and clears 10 line cells as a 2-line combo scores 4 x 100 + 10 x 100 x 4 = 4,400 points.
After one clear resolves, the code checks the board again. If the new layout creates another valid line clear or color match, the game runs another full scoring step automatically.
That means chain reactions are real. They can add more points, more cleared cells, and more goal progress after the original move is finished.
Freshly placed same-color blocks do not pop alone. They must connect into a pre-existing same-animal group.
The biggest turns happen when your final placement completes a line and touches a prepared color cluster at once.
After the first clear, the board is checked again. Good setups create a second or third scoring window automatically.
The scoring system also feeds level goals. The game separately records points earned, unique cells removed, per-color cleared cells, row clears, column clears, large line combos, and single-match size.
That is why the best scoring move is not always the best objective move, especially on levels that ask for a color target or a one-match threshold.
Once you understand the overlap bonus, the exponential line multiplier, and the old-cell plus new-cell rule for color pops, ZooBlocks stops being random and starts feeling optimizable.