Cumulative
Rows, columns, score, and animal pops usually reward stable progress over time.
ZooBlocks uses several types of objectives at once. Some goals build up gradually across a level, while others only count if you hit a large threshold in one scoring window. Daily challenges follow the same basic idea but apply across your whole session.
The earliest levels are there to teach the core systems one at a time: line clears, score targets, animal pops, and combined objectives. Later levels shift into more varied goal mixes once the player understands the basics.
Because these goals measure different things, the best move for one level may be the wrong move for the next.
Cumulative goals reward steady progress across the whole level. Spike goals only care about one large moment, such as a bigger combo turn or a large one-time clear.
Rows, columns, score, and animal pops usually reward stable progress over time.
Big combo or one-turn goals require patience and a deliberately prepared board.
The hardest levels ask you to balance survival, scoring, and a very specific target at the same time.
Daily tasks extend the objective system beyond one level. They can ask for score, rows, columns, combos, levels cleared, or total popped animals during the day.
This means a strong session can advance three things at once: current level goals, daily challenges, and your zoo economy.
Strong ZooBlocks runs come from matching your choices to the current goal set. The board tells you what is possible, but the objective tells you what actually matters.